This is general information. I am not good formatting wikis;If anyone can do better. I encourage you to do so.
Weapons are used to deal damage to your opponent. They are vital for winning and you won't be able to enter a game without them.
Planned/Possible/Ideas Feature(s) -This information is subject to change. - Not Currently in-game and might not be added.
Cooling. Cools down you weapons quicker.
Energy & Battery, Increases the time you can fire energy weapons.
Energy Weapons will deal more damage to Shields
Ballistic Weapons will deal more damage to Armor
Rocket Blast Radius 0-24Cubes(1Meter in Builder)
Distance Measured in Cubes - Damage Dealt.
9Cubes - 375
10Cubes - 350
11Cubes - 325
12Cubes - 300
13Cubes - 275
14Cubes - 250
15Cubes - 225
16Cubes - 200
17Cubes - 175
18Cubes - 150
19Cubes - 125
20Cubes - 100
21Cubes - 75
22Cubes - 50
23Cubes - 25
24Cubes - 0
Gun Type & Limit Cap - Firing Rate in seconds.(And their gain per weapon) - Damage per Shot - Damage per second.
4Smg - Total 48Bullets/s(12ea) -10Damage -480Dps
4Sologun Total 10Bullet/s(2.5ea) -60Damage -600Dps
6 A50 Pulse Total 16Bullet/s(3ea) -40Damage -640Dps
3 A80 Pulse Total 12Bullet/s(4ea) -40Damage -480Dps
4Beams 4 hitscan(1ea) -150Damage/s -600Dps
2Shotguns 20Pellets/Shot 4Shots/s(2ea)-8Damage -640Dps
4Rockets Total 4Rocket/s(1 ea) -400Damage -1600Dps
Beam, Solo, Smg, Sg, and Rocket Variants are currently Identical. Pulse being the only exception.
Cannons, Snipers etc. do not currently work and have no Numbers known